The clipper
you can see.
A clipper is a transfer curve — a bend that shaves your peaks. DeltaClip draws that curve live, with your actual signal tracing it: five characters, a knee you morph, and every channel with its own bank. You set the clip by watching what it does.
Every clipper is a curve. This one shows it.
Hard or soft, clean or coloured — a clipper’s whole character is one dry-in → wet-out curve. Most clippers never show it. You turn a knob and trust your ears to catch what the ceiling is doing to your transients.
DeltaClip’s SHAPE view draws the transfer as a live phosphor — your actual samples tracing the actual curve. Turn DRIVE and watch the signal climb into the bend; morph the KNEE and watch the corner round off. One big plot in Stereo — two side by side, in channel colours, for L/R and M/S.
Five curves. The icons are the buttons.
Five clip characters, ordered by corner radius — from a razor edge to a wide, early bend. Each button is its curve: what you click is what the clipper does.
And each character carries its own KNEE morph — the knee doesn’t switch you to a different curve, it reshapes the one you’re on. Character picks the family; knee dials the corner.
A clipper per channel.
Three banks: Stereo, L / R, M / S — and each channel keeps its own DRIVE, CEILING (down to −36 dB), KNEE and MIX.
The channel selector is two-stage: pick the domain, then the channel you’re editing. LINK keeps channels moving in step, and one click copies a bank across — dial in one side, carry it over, then diverge where it matters.
The shave, drawn on the signal.
The SIG view scrolls your signal with the clip drawn on it — the level that came in and the exact per-sample gain reduction the clipper took off. Measured, not reconstructed.
And the TRUE-PEAK LENS: click the TRUE PK readout and see the overshoot itself — the real samples sitting under the ceiling, and the reconstructed waveform arcing past 0 dBFS between them. Inter-sample peaks, drawn instead of asserted.
DENSITY in. SMOOTH out.
DENSITY adds upward loudness and warmth before the clip — peak-preserving, so transients stay. Its top octave returns to unity: pushing it never brightens the air.
SMOOTH and WARMTH condition the result after the clip — adaptively. They track how much clipping is actually happening: clean signal passes untouched, and the harder you clip, the more SMOOTH tames the added harshness and WARMTH restores the low-mid body the clip thinned out.
Hear what the clip removed.
Δ plays exactly what the clipper took away — the fastest way to hear whether it’s shaving transient edges or eating into the body. A second, level-matched Δ state judges the tone of the removal at equal loudness.
Add A/B snapshots, a channel-aware loudness meter and held true-peak readouts, and louder can’t masquerade as better — you compare the clipping, not the volume.
Small tools, big payoff.
Every DeltaClip license includes DeltaWall.
A free standalone app that shows every Delta plugin in your project on one wall — one live tile each, no routing or setup — so you can watch the whole session from one window.
Almost there.
DeltaClip is in final development and clipping real mixes daily. The release — with the same buy-once, every-update-free deal as DeltaMeter — is coming soon.